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	<title>Thomas Gabrielsens weblog &#187; 3ds max</title>
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		<title>Shapes of Nature</title>
		<link>http://arton.no/2009/02/15/123/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=123</link>
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		<pubDate>Sun, 15 Feb 2009 20:16:15 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[After Effects]]></category>
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		<category><![CDATA[Nature]]></category>
		<category><![CDATA[naturhistorisk]]></category>
		<category><![CDATA[premiere]]></category>
		<category><![CDATA[Shapes]]></category>
		<category><![CDATA[WinMorph]]></category>

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		<description><![CDATA[Two years ago we made an animation for the university of Oslo. With the exception of the fibonacci animation in the start, which is done in After Effects, and the earth rotation in the end, which is made in 3ds max, everything is made by morphing stills together with WinMorph, and finally assembled in Premiere. [...]]]></description>
			<content:encoded><![CDATA[<p>Two years ago we made an animation for the university of Oslo. With the exception of the fibonacci animation in the start, which is done in After Effects, and the earth rotation in the end, which is made in 3ds max, everything is made by morphing stills together with WinMorph, and finally assembled in Premiere.</p>
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<a href="http://vimeo.com/3226477">Shapes of Nature</a> from <a href="http://vimeo.com/user1303866">Thomas Gabrielsen</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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